Rent a Mac,
and it stops at expiry unless renewed

Mac development workstations · for Flutter, React Native and Unity developers

  • Pay by the day, week, month or quarter. No long-term contract.
  • Get set up and build an iOS app the same day.
  • Up to 64GB of unified memory: M4 Pro 64GB / 2TB.

Keep developing on the computer you know; move only the macOS-dependent build steps to the cloud.

Windows 11 C:\app> flutter build ipa Windows development machine · builds require macOS and Xcode
XcodeHost logo Mac rental card
ModelXcodeHost M4
LocationSingapore SG
ReadySame day
Day$19.9
Week$53.8
Month$99.7
Quarter$271.2
Expires · Not renewed · Stops automatically
Runner.ipaExported
5 locationsSingapore · Tokyo · Seoul · Hong Kong · US West
Ready the same dayFind setup details in your console after payment
99.9%Uptime commitment, not a live monitoring figure
$19.9/dayFrom price · XcodeHost M4

Plan around your project

Rent by the term

Choose a rental term that fits your project. Pick one of four options when you order.

View all prices →
Daily

Test a build

Build a test release or check whether your project builds with the target toolchain.

M4 $19.9/day
M4 Pro $59/day
Weekly

Ship a round of builds

Run integration tests for contract work, and handle signing checks and fixes in one environment.

M4 $53.8/week
M4 Pro $159.4/week
Monthly

Work through a release

Keep dependencies and build files during development to avoid setting up the build environment again.

M4 $99.7/month
M4 Pro $295.1/month
Quarterly

Run continuous builds

Configure a self-hosted runner for continuous delivery and fit the build environment into your team’s workflow.

M4 $271.2/quarter
M4 Pro $802.7/quarter

Service stops at expiry unless renewed. No long-term contract.

Estimate the time needed for compilation, device testing and fixes before choosing a term. A one-off build check and ongoing team builds are different use cases; don’t base the full rental period only on the first Archive.

Get connected

Ready to use today

Choose your configuration and start building in three steps.

  1. 01

    Choose and order

    Choose a model, location and rental term. Check the total, then pay.

    Check the live status in your console. Before connecting, prepare a list of project dependencies so you have the files you need to build.

  2. 02

    Get connection details

    Once your Mac is ready, find its address, port and login credentials, and check the order they belong to.

    Save your order details in the console. If you have connection issues, open a support ticket for that order. Never put passwords, private keys or signing assets in public logs.

  3. 03

    Connect and build

    Use VNC for the desktop and SSH to run xcodebuild. Set up dependencies as your project requires.

    Check the macOS, Xcode and command-line tools versions, then restore project dependencies. When the build finishes, copy the artifacts and any necessary logs to your own storage.

Check the hardware

64GB memory

For large Unity projects or multiple simulators running in parallel, consider the M4 Pro configuration.

XCODEHOST M4 PRO SPEC
Chip
M4 Pro
Unified memory
64GB
Storage
2TB SSD
Locations
SG · JP · KR · HK · US-W
Connection
VNC remote desktop · SSH
ID m4pro-64-2tbFrom $59/day

Entry-level XcodeHost M4: M4 / 16GB / 256GB SSD

Memory needs to accommodate build processes, your editor and simulators. Storage also needs room for dependency caches, build files and exported artifacts. Check your project’s actual usage before choosing; the chip model alone doesn’t guarantee build times.

xcodebuild archive VNC · SSH M4 Pro 64GB / 2TB SSD
Write code locally and build remotely, using either the desktop or command line.

Start with your framework

Who it’s for

You don’t have to move your entire development workflow. Connect only the part that depends on a Mac.

Build iOS apps with Flutter

Write your app on Windows, check the toolchain on your Mac, restore dependencies, then run flutter build ipa.

Run project diagnostics first to distinguish SDK, native plugin and signing configuration issues. After a successful build, check that the app installs and runs—don’t rely on the command’s exit code alone.

Build and sign React Native apps

On a remote macOS environment, run pod install, compile native dependencies, then archive and export.

Keep the project’s dependency lockfile, and check the Node, Ruby and CocoaPods versions. If Hermes or a native module fails, start with the relevant build log.

Export and build Unity projects

Export an Xcode project on Windows, upload it, then build on a Mac, check signing and export a test build.

Check the Unity iOS Build Support module, export settings and plugin dependencies. For large projects, check space for the project and intermediate files before choosing a configuration.

Compare USD prices

Choose a configuration

Two configurations, four rental terms. Compare specs, then choose the term that fits your project.

View add-ons →

XcodeHost M4

M4 · 16GB unified memory · 256GB SSD

For standard iOS builds, checking native dependencies and short-term testing. Before you start, make sure the project, caches and exported files fit in the selected storage.

Daily$19.9/day
Weekly$53.8/week
Monthly$99.7/month
Quarterly$271.2/quarter

XcodeHost M4 Pro

M4 Pro · 64GB unified memory · 2TB SSD

For projects that need more memory and storage. Consider this configuration for large Unity assets, multiple simulators or larger build caches.

Daily$59/day
Weekly$159.4/week
Monthly$295.1/month
Quarterly$802.7/quarter

Prices are for the listed model and rental term. See the plans page for additional storage and Thunderbolt 5 linking options. Check the configuration, total and expiry date when you order, and keep a separate backup of your project.

Choose a location

Pick a location

Start with the location that works best for the primary user, then consider upload and download routes for your project and build artifacts.

Locations

Choose from 5 locations. Click to open the order page with your location preselected. Check live availability in your console.

Dedicated machines

Every machine is a dedicated physical machine, not a virtual machine. CPU and memory are not shared with other users.

Full macOS desktop and command-line access. A dedicated machine doesn’t replace access controls: keep credentials secure and configure access to suit your project.

Uptime commitment

Locations operate year-round, 365 days a year, with a 99.9% uptime commitment.

Based on 30 days, this is about 43 minutes of downtime. Beyond that allowance, service time is credited in proportion to the affected period. Submit a support ticket with your order number and the affected time range.

Payment

USDT-TRC20Visa · Mastercard · AmexCredit cards via Stripe · billed in USD

Only these two payment methods are supported. Check the backend response for currently available payment gateways. If you have a payment issue, keep your order number and transaction record, and never send your full card number.

The details that matter

Before you build: FAQs

What if I don’t have a Mac? Which work needs to move?

You can keep writing app code on Windows or Linux. Run Xcode builds, archives and exports for iOS on a cloud Mac; you’ll still need to configure the toolchain, dependencies and signing assets for your project.

What signing assets do I need?

Prepare a valid certificate, private key and provisioning profile for your distribution method. Check the Bundle ID and target devices. Upload only assets your current project needs, then export a backup and remove them when you’re done.

Do I need to move all my code to the cloud?

No. You can sync just the project files and assets needed for the build. Include the dependency lockfile to avoid restoring different versions. Local caches and unrelated large files don’t need to be uploaded.

How do I use macOS from Windows?

Use VNC for the desktop and SSH to run commands repeatedly. Desktop responsiveness depends on your network; you can run continuous builds from the command line. See the user guide.

Can I use this with a CI pipeline?

You can configure a self-hosted runner on your machine. First verify a manual build, then enable automated triggers. Your team manages build credentials, repository permissions and artifact retention.

What happens to my project when the rental expires?

The machine stops at expiry, and data is cleared as described in the service terms. Retrieve your project, certificates, build artifacts and necessary logs before expiry. Don’t rely on an expired machine as accessible storage.

How do I choose a configuration?

Consider your project size, peak memory usage and tools running at the same time. The M4 may suit routine checks; consider the M4 Pro for larger assets and parallel tasks. Actual build times depend on your project, dependencies and build settings.

What should I include when reporting an error?

Sign in to the console and open a support ticket with your order number, when the issue occurred, tool versions and error logs with sensitive information removed. For presales questions or email support, contact support@xcodehost.com.

Ready to build?

Get started with XcodeHost M4 from $19.9/day. Choose a rental term and check the expiry date.